1. Upon entering the barn, the
group hears a booming voice says, "Welcome to evils realm, enjoy your stay (laughter
followed by thunder)".
2. Up ahead the group will see the Grim Reaper who will be their guide for the
rest of the tour.
3. Here the group will see dimly lit berry vines just outside the barn wall.
4. A guy will jump out with a knife and scare them. Then he becomes the pusher.
5. The group then enters the slimy intestines, where strings hang down in various
locations.
6. A pile of skulls dimly lit on some shavings show the way to the next room.
7. Empty room with black plastic walls. The door shuts, the lights go out, some
noise is heard, and then strobe lights come on, and monsters are all around
the group. The door will open, and the guests can leave.
8. While group is in location 7, this wall is moved to the dashed line location.
It will now make a path to location 9.
9. The group then exists the room, and they see an old trunk that appears to
be on fire inside, and smoke is pouring out.
10. As the group walks by this location, a dog runs up and starts to bark and
growl.
11. This room had a guy in the corner in a straight jacket who's eyes were glowing,
and he spoke to the group.
12. When the group comes to this area, a spotlight is turned on, and the guy
from location 5 jumps out again, and scares them back into the barn.
13. At this time, a gargoyle will
jump from his perch from on top of location 7, and swoops down towards his prey.
He then hits the ground, runs at the group, and flies back up clinging to some
bars on location 11.
14. The group is led back here and a guy in a rain slicker carrying a gaffe's
hook jumps down at them scaring them back out the way they came after the walls
have all been readjusted for exit.
15. A man suspended by his arms with his lower half removed and blood pouring
out.
1. Gut Boy.
Upon entering the barn, the group sees a man lying in a heap eating his own
intestines.
2. Pop-out Monster. This area is full
of hay, and there is a little cave in the center of the hay where a monster
jumps out at the audience.
3. Operating Room. This room is totally black when the group enters,and then
the door slams. Then a strobe light will flash very slowly with the sound of
a heart beat, and they can see the image of a doctor with a big syringe, and
various instruments lying on a table. Suddenly the lights go out! Then the lights
come back on, a scream is heard, and two horribly disfigured people are standing
right in the face of the guests. The light goes out again, and the door opens.
4. While the group is in location 3, this wall is moved to the dashed line location,
and will now make a path to location 5.
5. The Tunnel of Terror. The group walks down
a pitch black corridor, and when they are all inside, lights come on in various
cubbies filled with monsters.
6. The party goes outside of the barn, and passes an old tree. The is something
on the tree but no-one can tell what it is. When they get close enough, they
discover it is a vampire hanging upside-down, and he lunges at them.
7. Possession Room. A little girl is lying
on a bed, and as the guests enter, she starts telling them that something is
very wrong here, and that she doesn't feel very good, then she changes right
in front of their eyes into something nasty, and starts talking in a booming
deep voice. She screams that she will kill them all, and that she already killed
here mother! Then a body drops down and is hanging right in front of the audience.
The hanging body springs to life, and
scares them some more.
8. The Haunted Library. When the group
enters this room, they see an old man sitting at a desk writing something in
a book. He looks up, and says I have all this work to do, and with what is happening
to that brat down the hall, I'm not sure I can get it all done in time. Then
suddenly the books on the shelf start going in and out, and some of them fly
off the shelves, and circle the room. The lights flash, and the old man screams
for them to get out!
9. Skeleton Boy. There is a cage hanging
from the ceiling containing a small child in a cage.
10. The Graveyard. As the audience enters
this area, they see an old graveyard, and a spooky mist surrounds the area,
while faint sounds of monsters are heard.
11. The Grave Digger. There is an old man digging graves here, and when the
group gets close, he charges them, screaming how one of the audience members
is going to die and that he has their grave all ready for them.
12. The Mausoleum. When the group enters
here, the door slams shut behind, and a vampire pops out of a coffin in the
corner. Then another vampire bursts out of a hidden wall, grabs the guide, and
hurls him right through the wall of the mausoleum. The guide then pops back
in, stakes the vampire, and leads the people out through the new hole in the
wall.
13. The River Styx. Here the audience
will see a river with an old bridge, and guarding the bridge is the Grim Reaper.
He will lift his scythe from the bridge and allow the people to cross it.
14. Hellfire. The group then enters an
area that seems to be completely on fire, light flickers, smoke bellows, and
the sounds of flames are heard.
15. Chainsaw Maniac. Just as they think it's all over, a chainsaw wielding maniac
comes running out, and chases them out of the haunted house.